Objective -
The objective of this study is to determine the effect of technology training and creativity on employees' innovative behaviors.
Methodology/Technique -
The research applied a quantitative exploratory method and a multiple regression method with SPSS software. All data were from a survey with instruments/questionnaires to the saturated sample consisting of all 116 employees at the Telecommunications Equipment Testing Center (henceforth BBPPT).
Finding -
The results show that: the variables of technology training (X1) and creativity have the R2 value of 0.488, meaning that these variables contributed 48.8% to the innovative behaviors. Further technology training and creativity aspect simultaneously and significantly affect the innovative behaviors, for this reason, the mathematical model Y = -0.043 + 0.333 X1 + 0.662 X2 is applicable for predicting the influence of variable X1 and X2 to variable Y;
Novelty -
The absence of the variables of technology training and creativity will, therefore, decrease the value of the variable of employees' innovative behaviors to -0.043 in the scale of 1 to 5, poor category; on that ground, it is essential to conduct programs regarding technology training and creativity cultivation. Further The creativity variable is the one that contributes to the innovative behaviors the most, since the significance value of the variable is greater than the technology training (0.662 > 0.333).
Type of Paper -
Empirical
Keywords: creativity, innovative behaviors, intervention, technology, training.
JEL Classification:
M53, M59.
URI:
http://gatrenterprise.com/GATRJournals/GJBSSR/vol8.3_3.html
DOI:
https://doi.org/10.35609/gjbssr.2020.8.3(3)
Pages
162 – 169